Items & Sinks
Everything you can find, craft, and use in Embervault. Items are obtained through exploration, combat, crafting, trading, or quest rewards.
π¦ Resources
Raw materials used for crafting, brewing, cooking, and upgrading.
Where to get them:
Trees β Wood (requires Axe)
Ore Nodes β Ores (requires Pickaxe)
Enemies β Monster loot
Merchants β Purchase basic resources from NPCs
All resources are tradeable on the PvP marketplace and with merchants.
βοΈ Equipment
Gear that can be equipped to improve your character's capabilities.
Weapons
Used for combat damage
Scale with Strength, Dexterity, or Intelligence
v0.0.1 only includes a Short Sword that scales with Dexterity. Updates will include more weapon types and mechanics.
Armor
5 equipment slots: Torso, Legs, Helmet, Gloves, Boots
Increases armor stat to reduce incoming damage
May provide additional effects
Tools
Axe - Chop trees for wood
Pickaxe - Mine ore nodes
Can be used for combat (less damage output compared to weapons)
Higher tier items gather faster
π§ͺ Consumables
Items that restore resources or provide temporary buffs.
Potions
Restore HP, Mana, or Stamina
Grant temporary buffs (damage, defense, etc.)
Multiple potion effects can stack
Brewed at the Alchemist
Food
Grant temporary stat buffs
Only ONE food buff active at a time
Lasts 15 minutes (one full day/night cycle)
Cooked at the Player House kitchen
β οΈ Durability System
All equipment has durability that decreases with use.
How durability is lost:
Weapons & Tools - Lose durability per hit (enemies or resource nodes)
Armor & Accessories - Lose durability when you take damage (all equipped pieces lose durability simultaneously)
Durability display:
Shown as percentage range (0-100%) in item description
Visual indicator in HUD
When durability hits 0:
Item becomes broken
Cannot be used, equipped, or traded
Must be repaired at the Blacksmith
π Special Items
Quest items, shop utility items, and unique collectibles that don't fit other categories. Most special items are non-tradeable.
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