# Items & Sinks

#### **📦 Resources**

Raw materials used for crafting, brewing, cooking, and upgrading.

**Where to get them:**

* **Trees** → Wood (requires Axe)
* **Ore Nodes** → Ores (requires Pickaxe)
* **Enemies** → Monster loot
* **Merchants** → Purchase basic resources from NPCs

All resources are tradeable on the PvP marketplace and with merchants.

***

#### **⚔️ Equipment**

Gear that can be equipped to improve your character's capabilities.

**Weapons**

* Used for combat damage
* Scale with Strength, Dexterity, or Intelligence

{% hint style="info" %}
v0.0.1 only includes a Short Sword that scales with Dexterity. Updates will include more weapon types and mechanics. &#x20;
{% endhint %}

**Armor**

* 5 equipment slots: Torso, Legs, Helmet, Gloves, Boots
* Increases armor stat to reduce incoming damage
* May provide additional effects

**Tools**

* **Axe** - Chop trees for wood
* **Pickaxe** - Mine ore nodes
* Can be used for combat (less damage output compared to weapons)
* Higher tier items gather faster

***

#### **🧪 Consumables**

Items that restore resources or provide temporary buffs.

**Potions**

* Restore HP, Mana, or Stamina
* Grant temporary buffs (damage, defense, etc.)
* **Multiple potion effects can stack**
* Brewed at the Alchemist

**Food**

* Grant temporary stat buffs
* **Only ONE food buff active at a time**
* Lasts 15 minutes (one full day/night cycle)
* Cooked at the Player House kitchen

***

#### **⚠️ Durability System**

All equipment has durability that decreases with use.

**How durability is lost:**

* **Weapons & Tools** - Lose durability per hit (enemies or resource nodes)
* **Armor & Accessories** - Lose durability when you take damage (all equipped pieces lose durability simultaneously)

**Durability display:**

* Shown as percentage range (0-100%) in item description
* Visual indicator in HUD

**When durability hits 0:**

* Item becomes **broken**
* Cannot be used, equipped, or traded
* Must be repaired at the Blacksmith

***

#### **🎒 Special Items**

Quest items, shop utility items, and unique collectibles that don't fit other categories. Most special items are non-tradeable.


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