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ROOTS OF EMBERVAULT GOING LIVE ON JANUARY 29, 2026!

screwdriver-wrenchItems & Sinks

Everything you can find, craft, and use in Embervault. Items are obtained through exploration, combat, crafting, trading, or quest rewards.

πŸ“¦ Resources

Raw materials used for crafting, brewing, cooking, and upgrading.

Where to get them:

  • Trees β†’ Wood (requires Axe)

  • Ore Nodes β†’ Ores (requires Pickaxe)

  • Enemies β†’ Monster loot

  • Merchants β†’ Purchase basic resources from NPCs

All resources are tradeable on the PvP marketplace and with merchants.


βš”οΈ Equipment

Gear that can be equipped to improve your character's capabilities.

Weapons

  • Used for combat damage

  • Scale with Strength, Dexterity, or Intelligence

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v0.0.1 only includes a Short Sword that scales with Dexterity. Updates will include more weapon types and mechanics.

Armor

  • 5 equipment slots: Torso, Legs, Helmet, Gloves, Boots

  • Increases armor stat to reduce incoming damage

  • May provide additional effects

Tools

  • Axe - Chop trees for wood

  • Pickaxe - Mine ore nodes

  • Can be used for combat (less damage output compared to weapons)

  • Higher tier items gather faster


πŸ§ͺ Consumables

Items that restore resources or provide temporary buffs.

Potions

  • Restore HP, Mana, or Stamina

  • Grant temporary buffs (damage, defense, etc.)

  • Multiple potion effects can stack

  • Brewed at the Alchemist

Food

  • Grant temporary stat buffs

  • Only ONE food buff active at a time

  • Lasts 15 minutes (one full day/night cycle)

  • Cooked at the Player House kitchen


⚠️ Durability System

All equipment has durability that decreases with use.

How durability is lost:

  • Weapons & Tools - Lose durability per hit (enemies or resource nodes)

  • Armor & Accessories - Lose durability when you take damage (all equipped pieces lose durability simultaneously)

Durability display:

  • Shown as percentage range (0-100%) in item description

  • Visual indicator in HUD

When durability hits 0:

  • Item becomes broken

  • Cannot be used, equipped, or traded

  • Must be repaired at the Blacksmith


πŸŽ’ Special Items

Quest items, shop utility items, and unique collectibles that don't fit other categories. Most special items are non-tradeable.

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