# Level Progression

#### Runes & Leveling&#x20;

Main in-game currency is called "Runes" and can be earned by:

* Defeating enemies
* Completing quests
* Clearing dungeons
* Trading items with merchants<br>

Leveling up requires visiting the Old Temple and spending runes to distribute attribute points.

<figure><img src="/files/IPYdNUnOamLIejefYroc" alt=""><figcaption></figcaption></figure>

***

#### Attributes

Attributes define your build and playstyle.

| <mark style="color:$info;">**Attribute**</mark> | <mark style="color:$info;">**Effect**</mark>                                                                                                                                                                                                                                                                                                                                                   |
| ----------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Vigor                                           | Increases maximum HP                                                                                                                                                                                                                                                                                                                                                                           |
| Endurance                                       | Increases maximum stamina and max carry load                                                                                                                                                                                                                                                                                                                                                   |
| Arcana                                          | <p>Increases maximum mana<br></p><p>Attribute required to perform magic skills and to wield magic armaments.<br></p><ul><li>Not active during Season 0.</li></ul>                                                                                                                                                                                                                              |
| Strength                                        | <p>Attribute required to wield heavy armaments</p><div data-gb-custom-block data-tag="hint" data-style="warning" class="hint hint-warning"><p>Boosts attack power and guard of strength-scaling armaments.<br><br>Also Influences player physical defense.</p></div>                                                                                                                           |
| Dexterity                                       | <p>Attribute required to wield advanced and light armaments</p><div data-gb-custom-block data-tag="hint" data-style="warning" class="hint hint-warning"><p>Boosts attack power and guard of dexterity-scaling armaments.<br><br>Also reduces casting time of magic skills.</p></div>                                                                                                           |
| Intelligence                                    | <p>Attribute required to perform magic skills and to wield magic armaments.</p><div data-gb-custom-block data-tag="hint" data-style="warning" class="hint hint-warning"><p>Additionally enhances the power of magic skills and improves resistance stats. <br><br>Also boosts attack power and guard of intelligence-scaling armaments.</p></div><ul><li>Not active during Season 0.</li></ul> |
| Luck                                            | Improves loot quality and amount, bonus Rune drops, and critical hit chance.                                                                                                                                                                                                                                                                                                                   |

{% hint style="info" %}
Players will be able to redistribute their attribute points in the future.&#x20;
{% endhint %}


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