Gameplay
The first phase establishes the core systems and gameplay loop.
World Exploration
Players navigate through a charming pixel-art world with distinct regions:
Village (Central Hub) - The heart of player activity containing:
Marketplace with specialized vendors
Blacksmith for repairs and upgrades
Guild House for quest management
Player House for storage and cooking
Tavern for passive jobs
Resource Areas - Regions for active gathering:
Forest for wood and herbs
Mountain Mines for valuable ores
Resource Gathering
Players collect materials using appropriate tools:
Forest resources require axes
Mountain resources require pickaxes
Resources regenerate after cooldown periods
Different quality tiers provide progression
Tool Management
Every tool has a durability and can be repaired if not broken
Only basic tools (Copper, Iron, Silver) can be purchased directly
Higher tier tools require upgrades or crafting with rare materials
Better tools provide improved performance when gathering resources
Last updated