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Gameplay

The first phase establishes the core systems and gameplay loop.

World Exploration

Players navigate through a charming pixel-art world with distinct regions:

  • Village (Central Hub) - The heart of player activity containing:

    • Marketplace with specialized vendors

    • Blacksmith for repairs and upgrades

    • Guild House for quest management

    • Player House for storage and cooking

    • Tavern for passive jobs

  • Resource Areas - Regions for active gathering:

    • Forest for wood and herbs

    • Mountain Mines for valuable ores

Resource Gathering

Players collect materials using appropriate tools:

  • Forest resources require axes

  • Mountain resources require pickaxes

  • Resources regenerate after cooldown periods

  • Different quality tiers provide progression

Tool Management

  • Every tool has a durability and can be repaired if not broken

  • Only basic tools (Copper, Iron, Silver) can be purchased directly

  • Higher tier tools require upgrades or crafting with rare materials

  • Better tools provide improved performance when gathering resources

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